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» Science: the rules of the game
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SADFE
2007
IEEE
15 years 4 months ago
The Rules of Time on NTFS File System
—With the rapid development and popularity of IT technology, criminals and mischievous computer users are given avenues to commit crimes and malicious activities. As forensic sci...
Kam-Pui Chow, Frank Y. W. Law, Michael Y. K. Kwan,...
RTA
2010
Springer
15 years 1 months ago
Automated Confluence Proof by Decreasing Diagrams based on Rule-Labelling
Decreasing diagrams technique (van Oostrom, 1994) is a technique that can be widely applied to prove confluence of rewrite systems. To directly apply the decreasing diagrams techn...
Takahito Aoto
ERSHOV
2006
Springer
14 years 11 months ago
On the Usage of Concrete Syntax in Model Transformation Rules
Graph transformations are one of the best known approaches for defining transformations in model-based software development. They are defined over the abstract syntax of source and...
Thomas Baar, Jon Whittle
ATAL
2009
Springer
15 years 4 months ago
Multiagent learning in large anonymous games
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ï...
Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh