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» Science: the rules of the game
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SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
15 years 2 months ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...

Source Code
1499views
16 years 5 months ago
Bullet - 3D Game Multiphysics Library
Bullet 3D Game is a modular extendible C++ Multiphysics Library that provides the state of the art collision detection, soft body, and rigid body dynamics.
STTT
2010
194views more  STTT 2010»
14 years 4 months ago
Data-abstraction refinement: a game semantic approach
traction Refinement: A Game Semantic Approach Adam Bakewell2 , Aleksandar Dimovski1 , Dan R. Ghica2 , Ranko Lazi
Adam Bakewell, Aleksandar Dimovski, Dan R. Ghica, ...
AUSAI
2004
Springer
15 years 3 months ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire