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» Science: the rules of the game
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CHI
1994
ACM
15 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
GG
2004
Springer
15 years 3 months ago
Translating Java Code to Graph Transformation Systems
We propose a faithful encoding of Java programs (written in a suitable fragment of the language) to Graph Transformation Systems. Every program is translated to a set of rules incl...
Andrea Corradini, Fernando Luís Dotti, Luci...
EDBT
2000
ACM
15 years 2 months ago
Quality Assessment and Uncertainty Handling in Data Mining Process
The KDD process aims at the discovery and extraction of “useful” knowledge (such as interesting patterns, classification, rules etc) from large data repositories. A widely rec...
Maria Halkidi
FOCS
1990
IEEE
15 years 1 months ago
On the Predictability of Coupled Automata: An Allegory about Chaos
We show a sharp dichotomy between systems of identical automata with a symmetric global control whose behavior is easy to predict, and those whose behavior is hard to predict. The...
Samuel R. Buss, Christos H. Papadimitriou, John N....
TLCA
2009
Springer
15 years 4 months ago
Partial Orders, Event Structures and Linear Strategies
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
Claudia Faggian, Mauro Piccolo