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» Science: the rules of the game
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LICS
2008
IEEE
15 years 4 months ago
From Axioms to Analytic Rules in Nonclassical Logics
We introduce a systematic procedure to transform large classes of (Hilbert) axioms into equivalent inference rules in sequent and hypersequent calculi. This allows for the automat...
Agata Ciabattoni, Nikolaos Galatos, Kazushige Teru...
CSCW
2004
ACM
14 years 9 months ago
Building Connections among Loosely Coupled Groups: Hebb's Rule at Work
Awareness of others' interests can lead to fruitful collaborations, friendships and positive social change. Interviews of groups involved in both research and corporate work r...
Scott Carter, Jennifer Mankoff, P. Goddi
CSCW
2007
ACM
14 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
HICSS
2006
IEEE
104views Biometrics» more  HICSS 2006»
15 years 3 months ago
Extending the Use of Games in Health Care
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for comp...
Carolyn R. Watters, Michael A. Shepherd, Azza Abou...
IUI
2000
ACM
15 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...