It is difficult to define a set of rules for a cellular automaton (CA) such that creatures with life-like properties (stability and dynamic behaviour, reproducton and self-repai...
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certa...
Yoram Bachrach, Michael Zuckerman, Michael Wooldri...
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Communities of practice (COPs) have been around since the founding of the first social networks many millennia ago. Organizations around the world over the last two decades have l...
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...