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ACMACE
2009
ACM
15 years 2 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ACMACE
2007
ACM
15 years 1 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
ATAL
2010
Springer
14 years 11 months ago
Honor among thieves: collusion in multi-unit auctions
We consider collusion in multi-unit auctions where the allocation and payments are determined using the VCG mechanism. We show how collusion can increase the utility of the collud...
Yoram Bachrach
HICSS
2007
IEEE
192views Biometrics» more  HICSS 2007»
15 years 4 months ago
An Online Community as a New Tribalism: The World of Warcraft
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
Thomas W. Brignall III, Thomas L. Van Valey
CSR
2007
Springer
15 years 4 months ago
Ruling Out Polynomial-Time Approximation Schemes for Hard Constraint Satisfaction Problems
The maximum constraint satisfaction problem (Max CSP) is the following computational problem: an instance is a finite collection of constraints on a set of variables, and the goal...
Peter Jonsson, Andrei A. Krokhin, Fredrik Kuivinen