In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
We consider collusion in multi-unit auctions where the allocation and payments are determined using the VCG mechanism. We show how collusion can increase the utility of the collud...
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
The maximum constraint satisfaction problem (Max CSP) is the following computational problem: an instance is a finite collection of constraints on a set of variables, and the goal...
Peter Jonsson, Andrei A. Krokhin, Fredrik Kuivinen