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» Scoping strategies for distributed aspects
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DSRT
2004
IEEE
15 years 1 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
HPDC
2005
IEEE
15 years 3 months ago
Collective caching: application-aware client-side file caching
Parallel file subsystems in today’s high-performance computers adopt many I/O optimization strategies that were designed for distributed systems. These strategies, for instance...
Wei-keng Liao, Kenin Coloma, Alok N. Choudhary, Le...
WETICE
2007
IEEE
15 years 3 months ago
Coordinating Knowledge in Pervasive Environments
A new application of tuple-space-based coordination systems is in knowledge communication and representation. This knowledge is being published on the Web (the so-called “Semant...
Lyndon J. B. Nixon, Robert Tolksdorf, Alan Wood, R...
EUROPAR
2005
Springer
15 years 3 months ago
An Approach to Performance Prediction for Parallel Applications
Abstract. Accurately modeling and predicting performance for largescale applications becomes increasingly difficult as system complexity scales dramatically. Analytic predictive mo...
Engin Ipek, Bronis R. de Supinski, Martin Schulz, ...
DAGSTUHL
2010
14 years 11 months ago
Local and Global Illumination in the Volume Rendering Integral
This article is intended as an update of the major survey by Max [40] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [...
Nelson Max, Min Chen