Sciweavers

528 search results - page 37 / 106
» Screen space meshes
Sort
View
CGF
2002
156views more  CGF 2002»
14 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
ICCV
2005
IEEE
15 years 3 months ago
Perceptual Scale Space and its Applications
When an image is viewed at varying resolutions, it is known to create discrete perceptual jumps or transitions amid the continuous intensity changes. In this paper, we study a per...
Yizhou Wang, Siavosh Bahrami, Song Chun Zhu
GLOBECOM
2007
IEEE
15 years 4 months ago
Centralized Scheduling Tree Construction Under Multi-Channel IEEE 802.16 Mesh Networks
—This paper focuses on routing tree construction problem and its influence on the performance of utilizing centralized scheduling in IEEE 802.16 mesh networks. We apply three rou...
Wenhua Jiao, Pin Jiang, Ruoju Liu, Ming Li
IMR
2003
Springer
15 years 2 months ago
Compact Representations of Simplicial Meshes in Two and Three Dimensions
We describe data structures for representing simplicial meshes compactly while supporting online queries and updates efficiently. Our data structure requires about a factor of fi...
Daniel K. Blandford, Guy E. Blelloch, David E. Car...
69
Voted
DATE
2003
IEEE
86views Hardware» more  DATE 2003»
15 years 3 months ago
Layered, Multi-Threaded, High-Level Performance Design
A primary goal of high-level modeling is to efficiently explore a broad design space, converging on an optimal or near-optimal system architecture before moving to a more detaile...
Andrew S. Cassidy, JoAnn M. Paul, Donald E. Thomas