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CGF
2006
118views more  CGF 2006»
14 years 9 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
VRIPHYS
2010
14 years 4 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
15 years 4 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
CHI
2008
ACM
15 years 10 months ago
One-handed touchscreen input for legacy applications
Supporting one-handed thumb operation of touchscreenbased mobile devices presents a challenging tradeoff between visual expressivity and ease of interaction. ThumbSpace and Shift-...
Amy K. Karlson, Benjamin B. Bederson
MOC
2000
77views more  MOC 2000»
14 years 9 months ago
Ultraconvergence of the patch recovery technique II
The ultraconvergence property of a gradient recovery technique proposed by Zienkiewicz and Zhu is analyzed for the Laplace equation in the two dimensional setting. Under the assump...
Zhimin Zhang