—In the research of computer vision and machine perception, three-dimensional objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practic...
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
We demonstrate how to exploit reflections for accurate registration of shiny objects: The lighting environment can be retrieved from the reflections under a distant illumination a...
Pascal Lagger, Mathieu Salzmann, Vincent Lepetit, ...