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DAGM
2001
Springer
15 years 2 months ago
3D Model Retrieval with Spherical Harmonics and Moments
We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normal...
Dietmar Saupe, Dejan V. Vranic
81
Voted
NPAR
2000
ACM
15 years 2 months ago
Artistic silhouettes: a hybrid approach
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
J. D. Northrup, Lee Markosian
SIGGRAPH
2000
ACM
15 years 1 months ago
Out-of-core simplification of large polygonal models
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Peter Lindstrom
86
Voted
WSCG
2004
152views more  WSCG 2004»
14 years 11 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
IJHPCA
2007
116views more  IJHPCA 2007»
14 years 9 months ago
Parallel Languages and Compilers: Perspective From the Titanium Experience
We describe the rationale behind the design of key features of Titanium—an explicitly parallel dialect of JavaTM for high-performance scientific programming—and our experienc...
Katherine A. Yelick, Paul N. Hilfinger, Susan L. G...