We consider 3D object retrieval in which a polygonal mesh serves as a query and similar objects are retrieved from a collection of 3D objects. Algorithms proceed first by a normal...
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
We describe the rationale behind the design of key features of Titanium—an explicitly parallel dialect of JavaTM for high-performance scientific programming—and our experienc...
Katherine A. Yelick, Paul N. Hilfinger, Susan L. G...