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TCIAIG
2010
14 years 4 months ago
Monte Carlo Tree Search in Hex
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of artificial intelligence research since Claude Shannon's ...
Broderick Arneson, Ryan B. Hayward, Philip Henders...
ICASSP
2010
IEEE
14 years 10 months ago
Adaptive search for sparse targets with informative priors
ACT This works considers the problem of efficient energy allocation of resources in a continuous fashion in determining the location of targets in a sparse environment. We extend ...
Gregory Newstadt, Eran Bashan, Alfred O. Hero III
IJCAI
2007
14 years 11 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
CP
2001
Springer
15 years 2 months ago
Evaluation of Search Heuristics for Embedded System Scheduling Problems
Abstract. In this paper we consider the problem of optimal task allocation and scheduling in embedded real-time systems. This problem is far from trivial due to the wide range of c...
Cecilia Ekelin, Jan Jonsson
HASE
2007
IEEE
15 years 1 months ago
An Efficient Experimental Methodology for Configuring Search-Based Design Algorithms
Many problems in high assurance systems design are only tractable using computationally expensive search algorithms. For these algorithms to be useful, designers must be provided ...
Simon M. Poulding, Paul Emberson, Iain Bate, John ...