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GAMEON
2003
14 years 11 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
CP
2008
Springer
14 years 11 months ago
Guiding Search in QCSP+ with Back-Propagation
The Quantified Constraint Satisfaction Problem (QCSP) has been introduced to express situations in which we are not able to control the value of some of the variables (the universa...
Guillaume Verger, Christian Bessiere
WINE
2005
Springer
139views Economy» more  WINE 2005»
15 years 3 months ago
Price of Anarchy, Locality Gap, and a Network Service Provider Game
In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related...
Nikhil R. Devanur, Naveen Garg, Rohit Khandekar, V...
ANTSW
2010
Springer
14 years 7 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
ATAL
2010
Springer
14 years 11 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....