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EURODAC
1994
IEEE
140views VHDL» more  EURODAC 1994»
15 years 1 months ago
GSA: scheduling and allocation using genetic algorithm
This paper describes a unique approach to scheduling and allocation problem in high-level synthesis using genetic algorithm (GA). This approach is dierent from a previous attempt ...
Ali Shahid, Muhammad S. T. Benten, Sadiq M. Sait
AAAI
2004
14 years 11 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
ICC
2007
IEEE
15 years 4 months ago
Hybrid Power/Overlap Allocation Scheme for a Multirate Overlapped Optical CDMA System
– This paper addresses the problem of resource allocation in a multiservice optical network based on an Overlapped-CDMA system. A joint transmission power and overlapping coeffic...
Robert Raad, Elie Inaty, Paul Fortier, Hossam M. H...
ATAL
2010
Springer
14 years 11 months ago
Honor among thieves: collusion in multi-unit auctions
We consider collusion in multi-unit auctions where the allocation and payments are determined using the VCG mechanism. We show how collusion can increase the utility of the collud...
Yoram Bachrach
JUCS
2008
137views more  JUCS 2008»
14 years 9 months ago
The Need for Formalizing Media Semantics in the Games and Entertainment Industry
Abstract: The digital media and games industry is one of the biggest IT based industries worldwide. Recent observations therein showed that current production workflows may be pote...
Tobias Bürger