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AIIDE
2008
15 years 3 days ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
AGENTS
1999
Springer
15 years 2 months ago
Planning and Resource Allocation for Hard Real-Time, Fault-Tolerant Plan Execution
We describe the interface between a real-time resource allocation system with an AI planner in order to create fault-tolerant plans that are guaranteed to execute in hard real-tim...
Ella M. Atkins, Tarek F. Abdelzaher, Kang G. Shin,...
ATAL
2010
Springer
14 years 11 months ago
TacTex09: a champion bidding agent for ad auctions
In the Trading Agent Competition Ad Auctions Game, agents compete to sell products by bidding to have their ads shown in a search engine's sponsored search results. We report...
David Pardoe, Doran Chakraborty, Peter Stone
ATAL
2003
Springer
15 years 3 months ago
Cooperative negotiation for soft real-time distributed resource allocation
In this paper we present a cooperative negotiation protocol that solves a distributed resource allocation problem while conforming to soft real-time constraints in a dynamic envir...
Roger Mailler, Victor R. Lesser, Bryan Horling
ICML
2006
IEEE
15 years 10 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel