Sciweavers

849 search results - page 66 / 170
» Search allocation game
Sort
View
ATAL
2008
Springer
14 years 11 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
AI
2002
Springer
14 years 9 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
WINE
2010
Springer
143views Economy» more  WINE 2010»
14 years 7 months ago
Impersonation Strategies in Auctions
A common approach to analyzing repeated auctions, such as sponsored search auctions, is to treat them as complete information games, because it is assumed that, over time, players...
Ian A. Kash, David C. Parkes
AIM
1998
14 years 9 months ago
Computer Bridge - A Big Win for AI Planning
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
CW
2005
IEEE
15 years 3 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura