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IJAMC
2010
114views more  IJAMC 2010»
14 years 8 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
WINE
2010
Springer
251views Economy» more  WINE 2010»
14 years 7 months ago
The Complexity of Equilibria in Cost Sharing Games
We study Congestion Games with non-increasing cost functions (Cost Sharing Games) from a complexity perspective and resolve their computational hardness, which has been an open que...
Vasilis Syrgkanis
CCGRID
2005
IEEE
15 years 3 months ago
Task scheduling strategies for workflow-based applications in grids
Grid applications require allocating a large number of heterogeneous tasks to distributed resources. A good allocation is critical for efficient execution. However, many existing ...
James Blythe, S. Jain, Ewa Deelman, Yolanda Gil, K...
SAC
2003
ACM
15 years 3 months ago
Manpower Scheduling with Time Windows
In this paper, we propose a manpower allocation model with time windows which is of practical interest to serviceman scheduling operations. Specifically, this problem originates f...
Andrew Lim, Brian Rodrigues, Lei Song
LICS
2008
IEEE
15 years 4 months ago
A Neutral Approach to Proof and Refutation in MALL
We propose a setting in which the search for a proof of B or a refutation of B (a proof of ¬B) can be carried out simultaneously: this is in contrast to the usual approach in aut...
Olivier Delande, Dale Miller