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CSL
2009
Springer
15 years 6 months ago
Decision Problems for Nash Equilibria in Stochastic Games
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with ω-regular objectives.While the existence of an equilibrium whose payoff fal...
Michael Ummels, Dominik Wojtczak
ATAL
2006
Springer
15 years 3 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
CG
2006
Springer
15 years 3 months ago
An Open Boundary Safety-of-Territory Solver for the Game of Go
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
Xiaozhen Niu, Martin Müller 0003
FCCM
2008
IEEE
153views VLSI» more  FCCM 2008»
15 years 6 months ago
A SRAM-based Architecture for Trie-based IP Lookup Using FPGA
Internet Protocol (IP) lookup in routers can be implemented by some form of tree traversal. Pipelining can dramatically improve the search throughput. However, it results in unbal...
Hoang Le, Weirong Jiang, Viktor K. Prasanna
CG
2010
Springer
14 years 10 months ago
Biasing Monte-Carlo Simulations through RAVE Values
Abstract. The Monte-Carlo Tree Search algorithm has been successfully applied in various domains. However, its performance heavily depends on the Monte-Carlo part. In this paper, w...
Arpad Rimmel, Fabien Teytaud, Olivier Teytaud