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CIM
2011
171views Hardware» more  CIM 2011»
14 years 7 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
97
Voted
JMLR
2010
149views more  JMLR 2010»
14 years 6 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
CP
2003
Springer
15 years 5 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
CIKM
2009
Springer
15 years 6 months ago
Cross-language linking of news stories on the web using interlingual topic modelling
We have studied the problem of linking event information across different languages without the use of translation systems or dictionaries. The linking is based on interlingua in...
Wim De Smet, Marie-Francine Moens
VTC
2010
IEEE
143views Communications» more  VTC 2010»
14 years 10 months ago
Partner Selection and Power Control for Asymmetrical Collaborative Networks
—We derive an adaptive power control method for a collaborative network utilizing partner selection that aims to minimize the frame error rate (FER). We model a decodeand-forward...
Weisi Guo, Ioannis Chatzigeorgiou, Ian J. Wassell,...