We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
We have studied the problem of linking event information across different languages without the use of translation systems or dictionaries. The linking is based on interlingua in...
—We derive an adaptive power control method for a collaborative network utilizing partner selection that aims to minimize the frame error rate (FER). We model a decodeand-forward...
Weisi Guo, Ioannis Chatzigeorgiou, Ian J. Wassell,...