In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
All information exchange on the Internet ? whether through full text, controlled vocabularies, ontologies, or other mechanisms ? ultimately requires that that an information provi...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...