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82
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ATAL
2010
Springer
14 years 10 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
COCOON
1997
Springer
15 years 1 months ago
Edge and Node Searching Problems on Trees
In this paper, we consider the edge searching and node searching problems on trees. Given a tree, we show a transformation from an optimal node-search strategy to an optimal edge-...
Sheng-Lung Peng, Chin-Wen Ho, Tsan-sheng Hsu, Ming...
89
Voted
ISCAS
2005
IEEE
114views Hardware» more  ISCAS 2005»
15 years 3 months ago
Structured stochastic optimization strategies for problems with ill-conditioned error surfaces
—This paper compares the performance of several structured optimization strategies in adaptive signal processing problems that are characterized by ill-conditioned error surfaces...
S. Pal, Dean J. Krusienski, W. Kenneth Jenkins
AAAI
2004
14 years 11 months ago
Leap Before You Look: An Effective Strategy in an Oversubscribed Scheduling Problem
Oversubscribed scheduling problems require removing or partially satisfying tasks when enough resources are not available. For a particular oversubscribed problem, Air Force Satel...
Laura Barbulescu, L. Darrell Whitley, Adele E. How...
84
Voted
CICLING
2009
Springer
15 years 10 months ago
Reducing the Plagiarism Detection Search Space on the Basis of the Kullback-Leibler Distance
Abstract. Automatic plagiarism detection considering a reference corpus compares a suspicious text to a set of original documents in order to relate the plagiarised fragments to th...
Alberto Barrón-Cedeño, Paolo Rosso, ...