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AAAI
2008
15 years 10 days ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
CIKM
2008
Springer
15 years 16 hour ago
Error-driven generalist+experts (edge): a multi-stage ensemble framework for text categorization
We introduce a multi-stage ensemble framework, ErrorDriven Generalist+Expert or Edge, for improved classification on large-scale text categorization problems. Edge first trains a ...
Jian Huang 0002, Omid Madani, C. Lee Giles
EWCBR
2008
Springer
14 years 11 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
TALG
2008
67views more  TALG 2008»
14 years 10 months ago
Structure and linear-time recognition of 4-leaf powers
A graph G is the k-leaf power of a tree T if its vertices are leaves of T such that two vertices are adjacent in G if and only if their distance in T is at most k. Then T is a k-le...
Andreas Brandstädt, Van Bang Le, R. Sritharan
CIKM
2010
Springer
14 years 8 months ago
Discovery of numerous specific topics via term co-occurrence analysis
We describe efficient techniques for construction of large term co-occurrence graphs, and investigate an application to the discovery of numerous fine-grained (specific) topics. A...
Omid Madani, Jiye Yu