Sciweavers

112 search results - page 10 / 23
» Searching Game Trees in Parallel Using SSS
Sort
View
CG
2010
Springer
14 years 7 months ago
Biasing Monte-Carlo Simulations through RAVE Values
Abstract. The Monte-Carlo Tree Search algorithm has been successfully applied in various domains. However, its performance heavily depends on the Monte-Carlo part. In this paper, w...
Arpad Rimmel, Fabien Teytaud, Olivier Teytaud
FGCS
2000
81views more  FGCS 2000»
14 years 9 months ago
Managing the operator ordering problem in parallel databases
This paper focuses on parallel query optimization. We consider the operator problem and introduce a new class of execution strategies called Linear-Oriented Bushy Trees (LBTs). Co...
Harald Kosch
PPOPP
2010
ACM
15 years 7 months ago
A practical concurrent binary search tree
We propose a concurrent relaxed balance AVL tree algorithm that is fast, scales well, and tolerates contention. It is based on optimistic techniques adapted from software transact...
Nathan Grasso Bronson, Jared Casper, Hassan Chafi,...
EGC
2009
Springer
14 years 7 months ago
A Bayes Evaluation Criterion for Decision Trees
We present a new evaluation criterion for the induction of decision trees. We exploit a parameter-free Bayesian approach and propose an analytic formula for the evaluation of the p...
Nicolas Voisine, Marc Boullé, Carine Hue
AAAI
2000
14 years 11 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf