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» Searching Game Trees in Parallel Using SSS
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NIPS
1993
14 years 11 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
ISCAPDCS
2007
14 years 11 months ago
Architectural requirements of parallel computational biology applications with explicit instruction level parallelism
—The tremendous growth in the information culture, efficient digital searches are needed to extract and identify information from huge data. The notion that evolution in silicon ...
Naeem Zafar Azeemi
GCC
2004
Springer
15 years 3 months ago
Efficient Search Using Adaptive Metadata Spreading in Peer-to-Peer Networks
Abstract. Search is until now a difficult problem in peer-to-peer (P2P) filesharing systems. In this paper, we propose to use adaptive metadata spreading to make search in P2P netw...
Xuezheng Liu, Guangwen Yang, Ming Chen, Yongwei Wu
ATAL
2009
Springer
15 years 4 months ago
Directed soft arc consistency in pseudo trees
We propose an efficient method that applies directed soft arc consistency to a Distributed Constraint Optimization Problem (DCOP) which is a fundamental framework of multi-agent ...
Toshihiro Matsui, Marius-Calin Silaghi, Katsutoshi...
ICCS
2004
Springer
15 years 3 months ago
ABSDM: Agent Based Service Discovery Mechanism in Internet
To improve popular services discovery mechanism (UDDI mainly), we propose an agent-based services discovery mechanism. In this mechanism, services information is stored in distribu...
Shijian Li, Congfu Xu, Zhaohui Wu, Yunhe Pan, Xuel...