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» Searching Game Trees in Parallel Using SSS
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53
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ICMCS
2006
IEEE
108views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Image Segmentation using Parallel Self Organizing Tree Map
At present, the researchers are making great effort to search for a general purpose resolution for image segmentation. Most of the approaches we are using now are somewhat ineffic...
Xiaoming Fan, Jonathan Randall, Ivan Lee
ICGA
2008
208views Optimization» more  ICGA 2008»
14 years 9 months ago
Cross-Entropy for Monte-Carlo Tree Search
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
FCT
2003
Springer
15 years 2 months ago
Graph Searching, Elimination Trees, and a Generalization of Bandwidth
The bandwidth minimization problem has a long history and a number of practical applications. In this paper we introduce a natural extension of bandwidth to partially ordered layo...
Fedor V. Fomin, Pinar Heggernes, Jan Arne Telle
73
Voted
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
15 years 4 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
77
Voted
AAAI
2010
14 years 11 months ago
Parallel Depth First Proof Number Search
The depth first proof number search (df-pn) is an effective and popular algorithm for solving and-or tree problems by using proof and disproof numbers. This paper presents a simpl...
Tomoyuki Kaneko