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AAAI
2012
13 years 2 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ENTCS
2007
158views more  ENTCS 2007»
14 years 11 months ago
Abstraction and Completeness for Real-Time Maude
ion and Completeness for Real-Time Maude Peter Csaba ¨Olveczky a,b and Jos´e Meseguer b a Department of Informatics, University of Oslo b Department of Computer Science, Universi...
Peter Csaba Ölveczky, José Meseguer
ECCV
2002
Springer
16 years 1 months ago
Real-Time Interactive Path Extraction with on-the-Fly Adaptation of the External Forces
The aim of this work is to propose an adaptation of optimal path based interactive tools for image segmentation (related to Live-Wire [12] and Intelligent Scissors [18] approaches)...
Olivier Gérard, Thomas Deschamps, Myriam Gr...
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AIIDE
2008
15 years 2 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
ECRTS
2008
IEEE
15 years 6 months ago
Period and Deadline Selection for Schedulability in Real-Time Systems
Task period adaptations are often used to alleviate temporal overload conditions in real-time systems. Existing frameworks assume that only task periods are adjustable and that ta...
Thidapat Chantem, Xiaofeng Wang, Michael D. Lemmon...