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CG
2002
Springer
14 years 11 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
IJCV
2002
112views more  IJCV 2002»
14 years 11 months ago
Range Segmentation Using Visibility Constraints
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
Leonid Taycher, Trevor Darrell
NOMS
2010
IEEE
195views Communications» more  NOMS 2010»
14 years 10 months ago
Using linked data for systems management
—Integration of data from multiple sources makes it possible to build effective systems management solutions. Despite the expected benefits, data integration remains a challenge....
Metin Feridun, Axel Tanner
IACR
2011
152views more  IACR 2011»
13 years 11 months ago
Rational distance-bounding protocols over noisy channels
We use ideas from game theory to define a new notion for an optimal threshold for the number of erroneous responses that occur during the rapid-bit exchange over noisy channels i...
Long H. Nguyen
ICANN
1997
Springer
15 years 4 months ago
On Learning Soccer Strategies
We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy but may behave differently due to position-dependent inputs. All...
Rafal Salustowicz, Marco Wiering, Jürgen Schm...