The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
—Integration of data from multiple sources makes it possible to build effective systems management solutions. Despite the expected benefits, data integration remains a challenge....
We use ideas from game theory to define a new notion for an optimal threshold for the number of erroneous responses that occur during the rapid-bit exchange over noisy channels i...
We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy but may behave differently due to position-dependent inputs. All...