Sciweavers

223 search results - page 3 / 45
» Second Life
Sort
View
VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
13 years 4 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
BCSHCI
2007
13 years 7 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
CRIWG
2008
13 years 7 months ago
Using Second Life in Programming's Communities of Practice
Abstract. This paper presents a novel approach to teaching and learning computer programming, using the three-dimensional virtual world Second Life
Micaela Esteves, Ricardo Antunes, Benjamim Fonseca...
CRIWG
2009
13 years 7 months ago
Enacting Collaboration via Storytelling in Second Life
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of ex...
Andréia R. Pereira, Katia Cánepa, Vi...
HCI
2009
13 years 4 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...