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» Second life: a social network of humans and bots
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CHI
2007
ACM
16 years 2 days ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
DSN
2006
IEEE
15 years 5 months ago
Assessing the Attack Threat due to IRC Channels
This practical experience report presents the results of an investigation into the threat of attacks associated with the chat medium IRC. A combination of simulated users (i.e., b...
Robert Meyer, Michel Cukier
MM
2006
ACM
184views Multimedia» more  MM 2006»
15 years 5 months ago
Extraction of social context and application to personal multimedia exploration
Personal media collections are often viewed and managed along the social dimension, the places we spend time at and the people we see, thus tools for extracting and using this inf...
Brett Adams, Dinh Q. Phung, Svetha Venkatesh
BSN
2006
IEEE
15 years 3 months ago
Stimulating and Sensing Network Inside the Human Body
The Alfred Mann Foundation is developing a network of up to 850 injectable devices that have stimulating, sensing and communication capabilities. Each of the devices is coordinated...
Joseph H. Schulman
DSRT
2009
IEEE
15 years 6 months ago
Human Flesh Search Model Incorporating Network Expansion and GOSSIP with Feedback
—With the development of on-line forum technology and the pervasive participation of the public, the Human Flesh Search is becoming an arising phenomenon which makes a great impa...
Bing Wang, Bonan Hou, Yiping Yao, Laibin Yan