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» Second life: a social network of humans and bots
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CHI
2008
ACM
16 years 1 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
WWW
2009
ACM
16 years 1 months ago
An experimental study of large-scale mobile social network
Mobile social network is a typical social network where one or more individuals of similar interests or commonalities, conversing and connecting with one another using the mobile ...
Zheng-Bin Dong, Guo-Jie Song, Kun-Qing Xie, Jing-Y...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
15 years 3 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
CHI
2003
ACM
16 years 1 months ago
Unpacking "privacy" for a networked world
Although privacy is broadly recognized as a dominant concern for the development of novel interactive technologies, our ability to reason analytically about privacy in real settin...
Leysia Palen, Paul Dourish
HUMAN
2005
Springer
15 years 6 months ago
mSCTP for Vertical Handover Between Heterogeneous Networks
Stream Control Transmission Protocol (SCTP) is a new end-to-end transport protocol that is featured ‘multi-homing.’ The mSCTP (mobile SCTP) is defined as SCTP with the capabili...
Seok Joo Koh, Sang Wook Kim