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TOG
2008
120views more  TOG 2008»
14 years 11 months ago
Real-time, all-frequency shadows in dynamic scenes
Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate, real-time solutions, but are hard to ex...
Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bek...
CGF
2005
111views more  CGF 2005»
14 years 11 months ago
Pinchmaps: textures with customizable discontinuities
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Marco Tarini, Paolo Cignoni
TSP
2008
178views more  TSP 2008»
14 years 11 months ago
Digital Computation of Linear Canonical Transforms
Abstract--We deal with the problem of efficient and accurate digital computation of the samples of the linear canonical transform (LCT) of a function, from the samples of the origi...
A. Koc, Haldun M. Özaktas, Cagatay Candan, M....
TSP
2008
59views more  TSP 2008»
14 years 11 months ago
Optimization of Spatiotemporal Apertures in Channel Sounding
Abstract--In this paper, we investigate the impact of the spatiotemporal aperture of a channel sounding system equipped with antenna arrays at the transmitter and receiver on the a...
Troels Pedersen, Claus Pedersen, Xuefeng Yin, Bern...
TVCG
2008
135views more  TVCG 2008»
14 years 11 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright