Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate, real-time solutions, but are hard to ex...
Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bek...
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Abstract--We deal with the problem of efficient and accurate digital computation of the samples of the linear canonical transform (LCT) of a function, from the samples of the origi...
Abstract--In this paper, we investigate the impact of the spatiotemporal aperture of a channel sounding system equipped with antenna arrays at the transmitter and receiver on the a...
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...