Process models capture tasks performed by agents together with their control flow. Building and analyzing such models is important but difficult in certain areas such as safety-cr...
Christophe Damas, Bernard Lambeau, Francois Roucou...
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
In this paper, we propose an efficient mechanism dealing with trust assessment for agent societies, aiming to accurately assess the trustworthiness of the collaborating agents. I...
Existing density-based data stream clustering algorithms use a two-phase scheme approach consisting of an online phase, in which raw data is processed to gather summary statistics...
Agostino Forestiero, Clara Pizzuti, Giandomenico S...
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...