We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
— With the rapid growth of Internet, parameter design and analysis for large-scale networks has become a topic of active interest. Since simulation of such large scale systems is...
-We solve the problem of time-optimal network queue control: what are the input data rates that make network queue sizes converge to their ideal size in the least possible time aft...
— A recently proposed active queue management, CHOKe, is stateless, simple to implement, yet surprisingly effective in protecting TCP from UDP flows. As UDP rate increases, even...
In this paper, we propose a serving system consisting intelligent agents processing society information in a multi-user domain. The agents use the similarity information on the us...