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106
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HHCI
2000
15 years 7 months ago
Design Principles for Tactile Interaction
A preliminary set of principles for tactile interface design are described. These have been constructed using the findings of a study into the presentation of music notation to bl...
Ben P. Challis, Alistair D. N. Edwards
93
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CHI
2007
ACM
16 years 3 months ago
I/O plant: a tool kit for designing augmented human-plant interactions
In this paper, we introduce the versatile creative tool called "I/O Plant" which generates new-style interactions among humans, plants and computers. It enables designer...
Satoshi Kuribayashi, Yusuke Sakamoto, Hiroya Tanak...
148
Voted
CHI
2007
ACM
15 years 7 months ago
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies ...
Marius Wolf, Eric Lee, Jan Borchers
KBS
2007
74views more  KBS 2007»
15 years 3 months ago
GUIDE: Games with UML for interactive design exploration
In this paper we present our design tool GUIDE, which allows the user to explore a design in UML interactively by playing a game. The game incorporates both the design model and a...
Jennifer Tenzer, Perdita Stevens
CMMR
2007
Springer
119views Music» more  CMMR 2007»
15 years 9 months ago
Focus-Plus-Context Audio Interaction Design
Abstract. NEEDS REWRITE We present an audio browsing and editing paradigm that incorporates the “focus plus context” visual interaction metaphor. A traditional waveform is disp...
David Gerhard, Brett Park, Jarrod Ellis