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CHI
2008
ACM
16 years 5 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CHI
2005
ACM
16 years 5 months ago
Designing the spectator experience
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI ? ho...
Stuart Reeves, Steve Benford, Claire O'Malley, Mik...
129
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CANDC
2007
ACM
15 years 8 months ago
Designing for collaborative creative problem solving
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, ...
Otmar Hilliges, Lucia Terrenghi, Sebastian Boring,...
ACMDIS
2006
ACM
15 years 8 months ago
Randomness as a resource for design
Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet t...
Tuck Wah Leong, Frank Vetere, Steve Howard
CSFW
2006
IEEE
15 years 11 months ago
Encoding Information Flow in Haskell
This paper presents an embedded security sublanguage for enforcing information-flow policies in the standard Haskell programming language. The sublanguage provides useful informa...
Peng Li, Steve Zdancewic