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CHI
1998
ACM
15 years 8 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
AVI
2008
15 years 6 months ago
Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me
Designers still often create a specific user interface for every target platform they wish to support, which is timeconsuming and error-prone. The need for a multi-platform user i...
Jan Meskens, Jo Vermeulen, Kris Luyten, Karin Coni...
SERP
2007
15 years 5 months ago
Architecture and Design Pattern Discovery Techniques - A Review
Architecture and design patterns, as demonstrated solutions to recurring problems, have proved practically important and useful in the process of software development. They have b...
Jing Dong, Yajing Zhao, Tu Peng
WICSA
2008
15 years 5 months ago
Can Styles Improve Architectural Pattern Reuse?
Software patterns are generic solutions to recurring problems. They are represented as a triplet (problem, context, solution). Several kinds of software patterns were identified, ...
Sorana Cîmpan, Vincent Couturier
XPU
2010
Springer
15 years 2 months ago
Design and Development in the "Agile Room": Trialing Scrum at a Digital Agency
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
Katerina Tzanidou, Jennifer Ferreira