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CONCUR
2007
Springer
15 years 4 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
DEXA
2007
Springer
173views Database» more  DEXA 2007»
15 years 4 months ago
A P2P Technique for Continuous k-Nearest-Neighbor Query in Road Networks
Due to the high frequency in location updates and the expensive cost of continuous query processing, server computation capacity and wireless communication bandwidth are the two li...
Fuyu Liu, Kien A. Hua, Tai T. Do
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
15 years 4 months ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto
ICSOC
2007
Springer
15 years 4 months ago
Automated Dynamic Maintenance of Composite Services Based on Service Reputation
Abstract. Service-oriented computing promotes the construction of applications by composing distributed services that are advertised in an open service market. In such an environme...
Domenico Bianculli, Radu Jurca, Walter Binder, Car...
IFIP
2007
Springer
15 years 4 months ago
Towards a Context Binding Transparency
Context-aware applications use context information, like location or identification of nearby objects of interest, to adapt their behavior to the current situation of the user. The...
Tom Broens, Dick A. C. Quartel, Marten van Sindere...
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