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NETGAMES
2004
ACM
15 years 10 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
SAC
2008
ACM
15 years 4 months ago
Adaptive methods for sequential importance sampling with application to state space models
Abstract. In this paper we discuss new adaptive proposal strategies for sequential Monte Carlo algorithms--also known as particle filters--relying on new criteria evaluating the qu...
Julien Cornebise, Eric Moulines, Jimmy Olsson
ICAC
2006
IEEE
15 years 10 months ago
Hardness of Approximation and Greedy Algorithms for the Adaptation Problem in Virtual Environments
— Over the past decade, wide-area distributed computing has emerged as a powerful computing paradigm. Virtual machines greatly simplify wide-area distributed computing ing the ab...
Ananth I. Sundararaj, Manan Sanghi, John R. Lange,...
ICPP
2000
IEEE
15 years 9 months ago
A Fault-Tolerant Adaptive and Minimal Routing Approach in n-D Meshes
In this paper a sufficient condition is given for minimal routing in n-dimensional (n-D) meshes with faulty nodes contained in a set of disjoint fault regions. It is based on an ...
Jie Wu
HOTI
2008
IEEE
15 years 11 months ago
QsNetIII an Adaptively Routed Network for High Performance Computing
—In this paper we describe QsNetIII , an adaptively routed network for High Performance Computing (HPC) applications. We detail the structure of the network, the evolution of our...
Duncan Roweth, Trevor Jones