This paper presents an architecture and implementation for a dynamic OGSA-based Grid service architecture that extends GT3 to support dynamic service hosting - where to host and r...
This paper describes a method for creating a well-shaped, layered tetrahedral mesh of a thin-walled solid by adapting the surface triangle sizes to the estimated wall thickness. T...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
This paper presents an architecture that makes it possible to construct dynamic systems capable of growing in dimension and adapting its knowledge to environmental changes. An arch...
Abstract. Non-interactive zero-knowledge (NIZK) proofs have been investigated in two models: the Public Parameter model and the Secret Parameter model. In the former, a public stri...