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» Security Design in Online Games
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NETGAMES
2006
ACM
15 years 7 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
DIMEA
2007
107views Multimedia» more  DIMEA 2007»
15 years 5 months ago
Design of a cheat-resistant P2P online gaming system
Patric Kabus, Alejandro P. Buchmann
CSEDU
2010
83views Education» more  CSEDU 2010»
14 years 11 months ago
Design and Development of Online Educational Games based on Questions
M. Espinilla, I. Palomares, H. Bustince
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NETGAMES
2004
ACM
15 years 7 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi