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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 5 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
AAAI
2006
15 years 5 months ago
Perspective Taking: An Organizing Principle for Learning in Human-Robot Interaction
The ability to interpret demonstrations from the perspective of the teacher plays a critical role in human learning. Robotic systems that aim to learn effectively from human teach...
Matt Berlin, Jesse Gray, Andrea Lockerd Thomaz, Cy...
WSC
1997
15 years 5 months ago
Object-Oriented Simulation of Paratrooper-Vortex Interactions
The C-17 Airdrop Model provides the Air Force and Army test and evaluation community with the capability to (i) assess the risk of vortex encounters, and (ii) predict ground dispe...
T. Glenn Bailey, Jose C. Belano III, Philip S. Ber...
BMCBI
2007
103views more  BMCBI 2007»
15 years 4 months ago
Nanopore-based kinetics analysis of individual antibody-channel and antibody-antigen interactions
Background: The UNO/RIC Nanopore Detector provides a new way to study the binding and conformational changes of individual antibodies. Many critical questions regarding antibody f...
Stephen Winters-Hilt, Eric Morales, Iftekhar Amin,...
PUC
2006
89views more  PUC 2006»
15 years 4 months ago
Using ubiquitous computing in interactive mobile marketing
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile adverti...
Stan Kurkovsky, Karthik Harihar