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AMAI
2004
Springer
15 years 4 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
LPAR
2010
Springer
15 years 2 months ago
Coping with Selfish On-Going Behaviors
A rational and selfish environment may have an incentive to cheat the system it interacts with. Cheating the system amounts to reporting a stream of inputs that is different from ...
Orna Kupferman, Tami Tamir
NAR
2011
252views Computer Vision» more  NAR 2011»
14 years 7 months ago
BISC: Binary SubComplexes in proteins database
Binary subcomplexes in proteins database (BISC) is a new protein–protein interaction (PPI) database linking up the two communities most active in their characterization: structu...
Thomas Juettemann, Dietlind L. Gerloff
ASWSD
2006
Springer
15 years 8 months ago
Reusable Services and Semi-automatic Service Composition for Automotive Software
Automotive software has become an important factor in the development of modern and innovative high-end vehicles. More and more functions can only be realized by the cooperation of...
Holger Giese
173
Voted
IAT
2005
IEEE
15 years 10 months ago
Self-Organizing Cognitive Agents and Reinforcement Learning in Multi-Agent Environment
This paper presents a self-organizing cognitive architecture, known as TD-FALCON, that learns to function through its interaction with the environment. TD-FALCON learns the value ...
Ah-Hwee Tan, Dan Xiao