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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
CORR
2008
Springer
192views Education» more  CORR 2008»
15 years 5 months ago
Anomaly Detection in Streaming Sensor Data
In this chapter we consider a cell phone network as a set of automatically deployed sensors that records movement and interaction patterns of the population. We discuss methods fo...
Alec Pawling, Ping Yan, Julián Candia, Timo...
PVLDB
2010
129views more  PVLDB 2010»
15 years 4 months ago
AXART - Enabling Collaborative Work with AXML Artifacts
The workflow models have been essentially operation-centric for many years, ignoring almost completely the data aspects. Recently, a new paradigm of data-centric workflows, call...
Bogdan Marinoiu, Serge Abiteboul, Pierre Bourhis, ...
SIGOPS
2010
272views more  SIGOPS 2010»
15 years 4 months ago
The Akamai network: a platform for high-performance internet applications
Comprising more than 61,000 servers located across nearly 1,000 networks in 70 countries worldwide, the Akamai platform delivers hundreds of billions of Internet interactions dail...
Erik Nygren, Ramesh K. Sitaraman, Jennifer Sun
IMC
2010
ACM
15 years 4 months ago
A first look at traffic on smartphones
Using data from 43 users across two platforms, we present a detailed look at smartphone traffic. We find that browsing contributes over half of the traffic, while each of email, me...
Hossein Falaki, Dimitrios Lymberopoulos, Ratul Mah...