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» Security Patterns and Secure Systems Design Using UML
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NETGAMES
2006
ACM
15 years 11 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
152
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CCS
2006
ACM
15 years 8 months ago
TCG inside?: a note on TPM specification compliance
The Trusted Computing Group (TCG) has addressed a new generation of computing platforms employing both supplemental hardware and software with the primary goal to improve the secu...
Ahmad-Reza Sadeghi, Marcel Selhorst, Christian St&...
TDSC
2010
160views more  TDSC 2010»
14 years 11 months ago
Dual-Quorum: A Highly Available and Consistent Replication System for Edge Services
This paper introduces dual-quorum replication, a novel data replication algorithm designed to support Internet edge services. Edge services allow clients to access Internet service...
Lei Gao, Michael Dahlin, Jiandan Zheng, Lorenzo Al...
MOBISYS
2008
ACM
16 years 4 months ago
Anonysense: privacy-aware people-centric sensing
Personal mobile devices are increasingly equipped with the capability to sense the physical world (through cameras, microphones, and accelerometers, for example) and the network w...
Cory Cornelius, Apu Kapadia, David Kotz, Daniel Pe...
IMC
2010
ACM
15 years 3 months ago
Measuring the mixing time of social graphs
Social networks provide interesting algorithmic properties that can be used to bootstrap the security of distributed systems. For example, it is widely believed that social networ...
Abedelaziz Mohaisen, Aaram Yun, Yongdae Kim