Sciweavers

3555 search results - page 104 / 711
» Security-Critical System Development with Extended Use Cases
Sort
View
KI
2008
Springer
15 years 1 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
HICSS
2005
IEEE
73views Biometrics» more  HICSS 2005»
15 years 7 months ago
Online Consumer Retention: Development of New Habits
Prior research on online behaviour continuance modeled satisfaction and perceived usefulness as the only determinants of continued adoption, overlooking the important role of habi...
Mohamed Khalifa, Vanessa Liu
IAAI
2001
15 years 2 months ago
CARMA: A Case-Based Range Management Advisor
: CARMA is an advisory system for rangeland grasshopper infestations that demonstrates how AI technology can deliver expert advice to compensate for cutbacks in public services. CA...
Karl Branting, John D. Hastings, Jeffrey A. Lockwo...
ACMACE
2009
ACM
15 years 8 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
HICSS
2007
IEEE
113views Biometrics» more  HICSS 2007»
15 years 7 months ago
Analyzing Enterprise Architecture in National Governments: The Cases of Denmark and the Netherlands
National enterprise architectures (NEA) promise to fill the gap between policy and implementation. NEAs are embedded within an institutional environment consisting of active playe...
Marijn Janssen, Kristian Hjort-Madsen