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AVI
2006
14 years 11 months ago
Enabling interaction with single user applications through speech and gestures on a multi-user tabletop
Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with art...
Edward Tse, Chia Shen, Saul Greenberg, Clifton For...
BMCBI
2006
171views more  BMCBI 2006»
14 years 9 months ago
The effect of oligonucleotide microarray data pre-processing on the analysis of patient-cohort studies
Background: Intensity values measured by Affymetrix microarrays have to be both normalized, to be able to compare different microarrays by removing non-biological variation, and s...
Roel G. W. Verhaak, Frank J. T. Staal, Peter J. M....
CGF
2006
202views more  CGF 2006»
14 years 9 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
BIOINFORMATICS
2005
96views more  BIOINFORMATICS 2005»
14 years 9 months ago
BioLingua: a programmable knowledge environment for biologists
BioLingua is an interactive, web-based programming environment that enables biologists to analyze biological systems by combining knowledge and data through direct end-user progra...
J. P. Massar, Michael Travers, Jeff Elhai, Jeff Sh...
AIIDE
2008
14 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...