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PRESENCE
2002
105views more  PRESENCE 2002»
14 years 9 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
3DIM
2003
IEEE
15 years 3 months ago
Image-Based Object Editing
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
Holly E. Rushmeier, José Gomes, Laurent Bal...
3DIM
2001
IEEE
15 years 1 months ago
Dual-Beam Structured-Light Scanning for 3-D Object Modeling
In this paper, we present our Dual-Beam Structured-Light Scanner (DSLS), a scanning system that generates range maps much richer than those obtained from a conventional structured...
Johnny Park, Guilherme N. DeSouza, Avinash C. Kak
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
15 years 11 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
ECCV
2010
Springer
15 years 3 months ago
Affine Puzzle: Realigning Deformed Object Fragments without Correspondences
This paper is addressing the problem of realigning broken objects without correspondences. We consider linear transformations between the object fragments and present the method ...
Csaba Domokos and Zoltan Kato