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» Segmentation and Superquadric Modeling of 3D Objects
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88
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CGI
2004
IEEE
15 years 1 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
MICCAI
2008
Springer
15 years 11 months ago
Active Volume Models with Probabilistic Object Boundary Prediction Module
We propose a novel Active Volume Model (AVM) which deforms in a free-form manner to minimize energy. Unlike Snakes and level-set active contours which only consider curves or surfa...
Tian Shen, Yaoyao Zhu, Xiaolei Huang, Junzhou H...
VIIP
2001
14 years 11 months ago
Feature Silhouette Extraction from Photographs for Virtual Human Modeling
In this paper, we present an easy, efficient and practical algorithm, which extracts the feature silhouette from a photograph for virtual human modeling. Our segmentation algorith...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
DAGM
2007
Springer
15 years 4 months ago
Stochastic Optimization of Multiple Texture Registration Using Mutual Information
Abstract. We consider the problem of simultaneously registering several images to a 3D model. We propose a global approach based on mutual information that extends previous methods...
Ioan Cleju, Dietmar Saupe
82
Voted
TSMC
2002
119views more  TSMC 2002»
14 years 9 months ago
Scene analysis by integrating primitive segmentation and associative memory
Scene analysis is a major aspect of perception and continues to challenge machine perception. This paper addresses the scene-analysis problem by integrating a primitive segmentatio...
DeLiang L. Wang, Xiuwen Liu