This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Recent advances in scene understanding and related tasks
have highlighted the importance of using regions to reason
about high-level scene structure. Typically, the regions are
...
Abstract. Active Shape Models are commonly used to recognize and locate different aspects of known rigid objects. However, they require an off-line learning stage, such that the ex...
Michael Fussenegger, Peter M. Roth, Horst Bischof,...
—In this paper, we present a new model for deformations of shapes. A pseudolikelihood is based on the statistical distribution of the gradient vector field of the gray level. The...
This paper describes an algorithm for pose and illumination invariant face recognition from a single image under occlusions. The method iteratively estimates the parameters of a 3...