Texture segmentation is an effortless process in scene analysis, yet its mechanisms have not been sufficiently understood. A common assumption in most current approaches is that t...
Two new techniques are proposed to improve stereo matching performance in this work. First, to address the disparity discontinuity problem in occluded regions, we present a dispar...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
This paper presents an hybrid segmentation technique that combines both the speed of an edge based approach with the robustness of a surface based approach. It consists of three s...
In this paper we present a hierarchical approach for the deformable surface technique. This technique is a three dimensional extension of the snake segmentation method. We use it ...